
New faction (7.2)

- Persia (17) : in a nine-years-long war against Russia from 1804 to 1813, with a balanced army roster relying on fast and good skirmishers, light cavalry and fierce mercenaries
New factions (7.1)



- Septinsular Republic (10) : ionian islands under France's control from 1807 to 1814/1815, with Balkanic, Greek and French troops.
- Mamelukes (15) : Bonaparte's main opponents from 1798 to 1801, with impressive light cavalry, heavy cavalry with plates and shields, and a feudal infantry mostly based on slaves and mercenaries.
- Russian partisans and cossacks (14) : the "Maloya Voïna" fought separately from the Russian imperial army, causing up to 70% of the Grande Armée's casualties ; no regular infantry or cavalry, mainly a skirmishing and harassing army
New factions (7.0)




- France 1799 (19): France's army in the Egypt and Italian campaigns, not really experienced but very maneuvrable
- Holy Roman Empire (19): precursor of Austria in the pre-1805 battles, with a mix of slow large units and fast small ones
- Piemonte-Sardegna 1796 (17): France's major opponent with the HRE in the Italian campaign
- United States (14): War of 1812's roster
New factions (6.0)




- France 1806: the strongest faction ever in NTW3, the unstoppable French army who rolled over Europe from 1805 to 1809; fast, strong, and no weaknesses.
- Prussia 1806: a highly-trained army but stuck in the Seven Years' War warfare; this powerful army might be the best to hold the line but will quickly collapse as soon as breach is created.
- Russia 1807: Kutuzov's army from Austerlitz to Friedland, reformed after Tilsit, relying on very strong artillery and heavy cavalry.
- Saxony 1806: the old electorate of Saxony, still with a tradition for great horsemen.
Historical battles (7.0)
- New battle of La Rothière (with or without snow, enabled by selecting the box above the start button)
- New battle of Elchingen (two scenarios, the first with historical deployment and the second with an advanced morning deployment for fast engagement)
- New victory conditions for Rivoli
Scenarios (7.0 + 7.1 + 7.2)
- A lot of rebalancing following feedbacks from players
- Scenarios of Aboukir, Heliopolis and Pyramids now use the Mamelukes faction.
- Scenario of Krasnoie includes new Russian partisans and cossacks faction.
- New scenario : Paxos, during British invasion of the Septinsular Republic.
- Three new massive (non historical) balanced 1v1
Units' speed (7.1)
Every unit's cost has been increased or decreased depending on its speed. This factor wasn't taken in consideration in previous versions (except for light infantry). There are six scales of speed. Within each scale the slower units are cheaper than faster ones. This will be displayed in each unit's name:
- Standard infantry (elite, light, line, militia, irregulars): from L1 to L5
- Grenadiers: from G1 to G3 (higher charging speed than standard infantry)
- Skirmishers: from S1 to S2
- Foot artillery: from F1 to F5
- Horse artillery: from H1 to H3
- Cavalry: from C1 to C9, heavy from C1 to C4, medium from C5 to C6, light from C7 to C8, nomads C9
- ... and static units have their own void scale

User interface : faction selection (7.1)
Factions are now displayed in two distinct columns: France and its allies on one side, Coalition on the other. This sorts out the previous oversized dropdown menu. Ottomans have been put with the French as their main enemy during this era was Russia. So were the U.S.A. (because of U.K.) Saxony has the privilege to be on both sides, depending on their quickly-changing alliances.

Lordz recommend to build up alliances from the same column. It's not a rule or a code of conduct, just a recommendation.
The same UI alteration works with the regimental mod:

User interface : amount of units (7.1)
More than 20 units can now be selected. The limit has been capped to 27, it could change later. In the battle UI units' icons are automatically resized, including HBs and scenarions.
A 20-units army:

A 25-units army:

A 37-units army (from Waterloo scenario):

Beyond 40 units a second row is added. Here's a 70-units army (from Auerstaedt 3v1 scenario):

Changelog (7.2)
Small changes aren't mentioned in the following, all unit's costs have been recalculated after increased or decreased stats.
- Chat windows (in the lobby and during battle) bug fixed
- Routing units no longer crawl so slowly on the battlefield
- New launcher, probably containing helpful content for new players in a near future
- Some mechanics changes to reduce the recurring erratic moves (unit taking ages to open fire, or moving backwards during a charge, etc.)
- Animations tables changed for a slightly smoother gameplay
- Artillery: improved round shots, reduced amount of pellets for high calibre guns, reloading value has more impact on pricing
- Cavalry: larger light cavalry units, faster top-tier light cavalry, adjustments of top-tier heavy cavalry, attempts to reduce odds of causing fire-in-melee (still a glitch/exploit)
- Infantry: units get tired faster when reloading/shooting (though it still takes a long while to be exhausted)
- France 1806: Ney improved, Guard infantry's uniforms corrected, cuirassiers' nicknames updated
- France 1811: new units (20e dragons, 4e de ligne, 84e de ligne), larger grenadiers, better reloading for standard line infantry
- France 1799: reworked infantry, now with far less men per unit but extremely maneuvrable (fastest in game), with average to low stats
- France Imperial Guard: improved lancers, specific price reduction for "Grenadiers à cheval"
- Austria: 47. Linieninfanterie removed, as it was bugged (one rank shooting only, no way to fix it)
- Prussia 1806: larger grenadier units
- United Kingdom: reduction of morale for line infantry, lower accuracy for regular foot, good to very good line infantry reloads faster
- Prussia 1813: new units (25. Musketiere, 1. Grenadiere, Grenadier-Garde)
- Russia 1807: new unit (Moscow musketeers)
- Sweden: many unit names corrected
- Ottomans: changes on the guerrilla ability for several cavalry and infantry units
- Poland: better lancers
- Mamelukes: correction on many unit names, stricter capping for cavalry units
- Naples: smaller line infantry units
- Septinsular republic: the "Nautiki Purobolikou" represents a naval fort, not just an artillery, it has been made harder to manage and deploy
- Berg: improved famous lancers
Download and installation
- Download NTW3 version 7.2 installer (1.90 Gb) from here: http://www.moddb.com/mods/napoleonic-total-war-3/downloads/ntw372setupb
- It's a standalone version, you don't need any previous version installed. If you have one, uninstall it.
- Launch NTW3-7.2-setup.exe, choose your language.
- Select your own NTW root directory (by default "C:\Program Files (x86)\Steam\steamapps\common\Napoleon Total War")
- Wait casually during installation process.
- Launch the "NTW3 v7.2" shortcut on your desktop, or Napoleonic Total War III.exe in /data/NTW3/Launcher folder.